Sunday, December 13, 2020

Beta

 Hi, 

I have pretty much completed my game "Bird Flight". Which is now called "Cube Flight"

I had to make some changes to the character and the setting of the game. I have added some coloration and decided to go for more of a geometry - style game rather than a bird. This defeats some concepts I was hoping to implement into the game, but to be honest at this point I am glad I have a functioning game...

This project has indeed been quite a journey, I have come to the conclusion that game design and development is just not for me, and honestly well done to those who make games for us.. It must take a lot of hard work and effort.  But like always I had fun learning something new! 

                                                                    (My Own Image)


 


Tuesday, December 8, 2020

Game Testing

 Hi,

I have just finished browsing through some readings about play testing. 

In order for a developer that has developed some intractable content, there needs to be a plan set in place regarding the functionality of the project. This is mostly seen in games, in order to ensure that a game is fully functional and intractable, it needs to be tested. 

When a game is tested, certain techniques are to be followed.

This includes,

- Functionality Testing: To confirm if an end product works following the specifications, such as graphics, user interface, stability, audio-visual etc..

- Combinatorial Testing: Using different combinations of testing techniques in order to receive different outcomes.

- Ad Hoc Testing: Often referred to as "general testing". It is a less structured way of testing and is randomly done on any section of a game application.

- Compatibility Testing: Aims to detect any defects within the functionality of a game and ensures the final product meets the basic requirements set in place.

- Clean room and Tree testing: This ensures the the consistency as well as reliability of the gaming software.

- Regression Testing: Is used to scrutinize the functionality of the complete features of of the gaming application. 

- Performance Testing: This is used to determine the applications overall functionality and performance under real time scenarios and load.

To Conclude, we are entering an era where technology is taking over, and a lot of games are being created. Therefore, to correctly test and determine a games functionality we must follow these steps to ensure that the player will be satisfied with the game.


 Image Ref

 

Here are some links I found useful!

7 Different Types of Game Testing Techniques  

Computer games are serious business and so is their quality: particularities of software testing in game development from the perspective of practitioners. 

HOW TO PLAYTEST! 


Thursday, December 3, 2020

Unity Tutorial 09

 Hi, 

Just finished doing a unity tutorial and safe to say my knowledge of unity is definitely expanding. In this tutorial I learned how to make a fruit ninja type game. I had to implement some "good" objects and some "bad" objects. The good objects were safe, the bad objects were the objects that the player must avoid. 

I worked with a new type of code today within C#. 

                                                                          (My own image)


The function of this code was well explained by the tutor. This was implemented in order to regulate the amount of objects flying on the screen. This is so not too many objects are all thrown at once...

I also only recently found out that I am actually able to choose any unity tutorial that I would like to work on. Hopefully next week I will be choosing one that will help me with my own game, 'Bird Flight'.

I am looking forward to choose the correct tutorial next week so I can complete my game with ease and wisdom from whichever tutorial I end up choosing, which will probably be a flying tutorial...If I can find one.

I am quite disappointed that I only found that information out after I started the tutorial.. but we move.... 


Tuesday, December 1, 2020

Game Stories

 Hi, 

I have just completed reading through articles that explain and outline the importance of stories within games, and how stories affect the principles of a game.

An important thing one needs to note before beginning to write a story for a game, is that stories are conflict. Games are not movies, just like movies are not plays. In order to create a story for a game one must take into consideration what type of character is to be fitted within a certain game, depending on the genre the potential game is based on. To identify a character one must look into the intentions of the character, that of which defines any character in any story. 

In a game, usually the character is trying to avoid conflict, trying to keep low....But that is when their surrounding world hits back and says "nope" this sparks the characters inner conflict and the conflict in which they endure with their surrounding environment. A great example of this is GTA V. One of the 3 playable protagonists 'Michael' who wants to keep a low profile after faking his death and running off to another city. Michael discovers that his wife's tennis coach supposedly is sleeping with his wife. He realizes this when he arrives home and finds them alone and practically naked in his bedroom. Subsequently he chases the tennis coach up to a house in which the tennis coach seeks refuge. Michael decides to pull the house deck down. He is then chased by angry men with guns and comes to find out that the house does not belong to the coach. He faces conflict with the actual owner of the house, whom is a dangerous Mexican Druglord 'Martin Madrazo'. Michael is then brought back into the life of crime as he now has to rob a jewelry store in order to pay for the damage done to the house. This then leads to the unfolding of multiple events in which exposes Michael to certain people from his past. Attracting more conflict.

                                 A photo from the scene when Michael pulls down Madrazos deck.


Image Ref

Links that I found helpful: 

What Every Game Developer Needs to Know about Story

Mass Effect 2: A Case Study in the design of Game Narrative 

Telling Stories with Systems | Video Game Story Design 

 

 

Reading 10

 Hi,  I have just completed the reading task for week 10, It is cool to see how far we have come in our journey of writing this book, everyo...