Showing posts with label Week 11. Show all posts
Showing posts with label Week 11. Show all posts

Sunday, December 13, 2020

Beta

 Hi, 

I have pretty much completed my game "Bird Flight". Which is now called "Cube Flight"

I had to make some changes to the character and the setting of the game. I have added some coloration and decided to go for more of a geometry - style game rather than a bird. This defeats some concepts I was hoping to implement into the game, but to be honest at this point I am glad I have a functioning game...

This project has indeed been quite a journey, I have come to the conclusion that game design and development is just not for me, and honestly well done to those who make games for us.. It must take a lot of hard work and effort.  But like always I had fun learning something new! 

                                                                    (My Own Image)


 


Tuesday, December 8, 2020

Game Testing

 Hi,

I have just finished browsing through some readings about play testing. 

In order for a developer that has developed some intractable content, there needs to be a plan set in place regarding the functionality of the project. This is mostly seen in games, in order to ensure that a game is fully functional and intractable, it needs to be tested. 

When a game is tested, certain techniques are to be followed.

This includes,

- Functionality Testing: To confirm if an end product works following the specifications, such as graphics, user interface, stability, audio-visual etc..

- Combinatorial Testing: Using different combinations of testing techniques in order to receive different outcomes.

- Ad Hoc Testing: Often referred to as "general testing". It is a less structured way of testing and is randomly done on any section of a game application.

- Compatibility Testing: Aims to detect any defects within the functionality of a game and ensures the final product meets the basic requirements set in place.

- Clean room and Tree testing: This ensures the the consistency as well as reliability of the gaming software.

- Regression Testing: Is used to scrutinize the functionality of the complete features of of the gaming application. 

- Performance Testing: This is used to determine the applications overall functionality and performance under real time scenarios and load.

To Conclude, we are entering an era where technology is taking over, and a lot of games are being created. Therefore, to correctly test and determine a games functionality we must follow these steps to ensure that the player will be satisfied with the game.


 Image Ref

 

Here are some links I found useful!

7 Different Types of Game Testing Techniques  

Computer games are serious business and so is their quality: particularities of software testing in game development from the perspective of practitioners. 

HOW TO PLAYTEST! 


Reading 10

 Hi,  I have just completed the reading task for week 10, It is cool to see how far we have come in our journey of writing this book, everyo...