Hi,
Just finished doing a unity tutorial and safe to say my knowledge of unity is definitely expanding. In this tutorial I learned how to make a fruit ninja type game. I had to implement some "good" objects and some "bad" objects. The good objects were safe, the bad objects were the objects that the player must avoid.
I worked with a new type of code today within C#.
(My own image)
The function of this code was well explained by the tutor. This was implemented in order to regulate the amount of objects flying on the screen. This is so not too many objects are all thrown at once...
I also only recently found out that I am actually able to choose any unity tutorial that I would like to work on. Hopefully next week I will be choosing one that will help me with my own game, 'Bird Flight'.
I am looking forward to choose the correct tutorial next week so I can complete my game with ease and wisdom from whichever tutorial I end up choosing, which will probably be a flying tutorial...If I can find one.
I am quite disappointed that I only found that information out after I started the tutorial.. but we move....
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