Tuesday, October 13, 2020

Game Elements

Hi

I have just completed reading some articles and watching some videos regarding game elements. 

In order to design or develop a game one must look into what goes into a game and elements that allow a game to function

Elements such as

- Players

- Objectives (goals) 

- Rules

- Resources and Resource Management

- Game State 

- Information 

- Sequencing  

- Player Interaction 

- Theme (Narrative, Backstory, Setting) 

- Games as Systems

 

are crucial when designing a game as they aid into the 'user experience' which can determine if a game is enjoyable or not.

What are the qualities of game:  

https://tudublin-my.sharepoint.com/:w:/r/personal/shaun_ferns_tudublin_ie/_layouts/15/guestaccess.aspx?e=3kRB39&share=EWlNUos7p8lFgRytGr80kbYBzMrZ6rnlKTegFJnnr_fSLg

Creating a prototype does not only have to be digital, paper prototyping is a good way for beginners to start planning the layout of a game, that way it is easy to do, practical and guarantees better functionality when developing the actual game as the designer can get a good sense of certain aspects such as the physics of the game.

Paper Prototyping and Iterative Design — Part 1

This is a good article to read that helped me understand paper prototyping and how it can achieve better element interaction within a game. 

This video below also outlines how non digital prototyping can be more affecting when designing a game.

https://www.youtube.com/watch?v=ZzQY1OfDc-I&feature=youtu.be

A designer must understand how to critically analyze a game, and when I say analyze I do not mean to find faults within the game, critical analysis is to simply judge the game from an unbiased perspective. To critically analyze one must simply state what there is in a game as well as how the different elements interact. 

 



Ref: https://www.yoyogames.com/blog/121/the-foundations-of-good-game-design-part-1

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